EXHIBITION LIVE AT THE LAUGHING BUDDHA UP TILL APRIL 13TH
Play STARS here


Programming & Systems
Player movement • Double jump • Combat • Combat-based healing • Enemy AI • Spawning • Scoring • Checkpoints • Dialogue • Interactions • Camera movement • UI • Menus • Pause/Restart • Audio systems • Animation controllers • Health management
GAME DEVELOPMENT PROJECTS
STARS
Development
Unity • C# • PlasticSCM • Visual Studio Code • Photoshop • Procreate • Audacity
A selection of games I have developed through programming, game design, and visual production. My work spans Unity, C#, GameMaker, GML, gameplay systems, UI, AI, level design, and asset creation.
Design & Art
Created all visual assets, character art, environments, UI graphics, and level layouts. Designed three complete levels with combat encounters, puzzles, environmental storytelling, and progression.
Watch Gameplay Demo
STARS is a 2D action-platformer I independently designed and developed in Unity as my university Game Design final project. I handled the programming, game design, visual development, level design, audio integration, testing, and implementation myself while completing my undergraduate thesis within the same four-month term.
STARS — Solo Game Developer / Programmer / Artist
Unity • C# • 2D Action Platformer • 2024
ROCKETMAN

Watch Gameplay Demo:
Rocketman — Lead Programmer & Game Artist
GameMaker • GML • Team of 3 • 2023–2024
Rocketman is a top-down action game developed by a three-person team. I served as the lead programmer, handling the majority of the gameplay programming and technical implementation while also creating all of the game's visual assets. I also contributed to game design, sound, level design, playtesting, and production.
My Responsibilities
Lead programming • Gameplay systems • Player functionality • Level logic • Interactions • Debugging • Game design • Playtesting • Visual direction • All game art
Tools
GameMaker • GML • Photoshop / Procreate • Audacity
